I spent a big chunk of last week helping put this together for Chris and James at GamesIndustry.biz. Check out all these very cool and very talented and really very annoyingly young people being very good. It was pretty amazing to write about these folk and I am absolutely convinced they are going to shape a much improved games industry in the decades to come.
Oh and of course I kept in the bit where Alex Calvin bigs me up.
I’m now allowed to reveal that I was incredibly honoured to be part of the judging panel for Best Game at this year’s BAFTA Games Award. I’m delighted to see the really very special What Remains of Edith Finch take the prize. Huge congratulations to the incredibly talented team at Giant Sparrow. Also, thanks to both BAFTA and the lovely people I shared a jury with.
The finalists were:
ASSASSIN’S CREED ORIGINS Development Team – Ubisoft Montreal/ Ubisoft
HELLBLADE: SENUA’S SACRIFICE Development Team – Ninja Theory Ltd/ Ninja Theory Ltd
HORIZON ZERO DAWN Development Team – Guerrilla/Sony Interactive Entertainment Europe
THE LEGEND OF ZELDA: BREATH OF THE WILD Development Team – Nintendo EPD/Nintendo
SUPER MARIO ODYSSEY Development Team – Nintendo EPD/Nintendo
WHAT REMAINS OF EDITH FINCH Development Team – Giant Sparrow/Annapurna Interactive
I haven’t seen the latest film yet, but I presume this is very faithful to the source.
Created with MagicaVoxel
Recently I was profiling this dude who was a ‘voxel’ artist. Yes, I know – what on earth is voxel? Turns out it’s effectively 3D pixel art. Have you played Monument Valley? That’s voxel art.
So I’ve been faffing about with both pixel and voxel art. I lost many hours of my youth to Deluxe Paint on the Amiga. Oh how I envy artists with talent.
I’ve just realised I’ve passed the 800 hours mark on PlayerUnknown’s Battlegrounds. It’s rare for a game to hold my attention beyond 15-20 hours so, really, I’m not sure what’s going on. I just love it and hardly a day passes when I don’t crave a few rounds with pals. Wish I had stats for my lifetime hours spent on SWOS/PES/FIFA (and perhaps Super Mario Kart) to compare.
I shall not yet again go on about my overwhelming dislike of the Bay films. However, I think this take on a Megatron that is both recognisably G1 but also more anatomically human is fascinating – and infinitely preferable to the hideous aesthetic we saw in the films.